mtg cards that turn lands into forests
If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. If this spell was kicked, untap all Forests put onto the battlefield this way. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. This is something I can actually get behind. If you control a commander as you cast this spell, you may choose both. I moderate the Commander forums. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. This will win the game so long as thereare enoughdifferent gates and mana in play, and by only requiring one investment of mana after assembling them it can be extremely easy to defend yourself while you build your gates. All lands you control become 1/1 creatures until end of turn. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. This land from Core Set 2020 was a bane of standard for a brief amount of time, primarily because of its static ability. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. Of course, this also counts tapped land-creatures that you control, letting you often place every remaining land from your deck onto the field. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. View User Profile . For just two mana, you get an impressive 2/3 with vigilance plus elf, druid, and ally subtypes! It's still a land. This site is Draftsim.com. All lands are 1/1 creatures that are still lands. It can even give them trample if you can pay an extra red and green. You already have haste, so you really just need trample and some +1/+1 effects to get this going. Theyre still lands. Why, Urborg, Tomb of Yawgmoth of course! Simply put, Its an extremely unique win-condition that very few decks will often be ready for. "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. Not a bad package, all things considered. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. These are the 10 best cards for extra lands plays in Magic: The Gathering! Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Which you've gotta respect, honestly. where the text includes lands and the text includes still and the text includes creature. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Mwonvuli Acid-Moss. Youre almost always sacrificing a land unless you pay two to just deal six. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. This is honestly pretty good, especially since its also a 4/4 body for five mana. Not only is the land untapped, which is uncommon among ramp sorceries, but it also can search for nonbasic Forests. Nothing too crazy here. Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. This is a really strong card since it can catch your opponent off-guard. What do you think of animating lands as a strategy? Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. Id be much happier with this if the text until end of turn were removed. and our This site works best with JavaScript enabled. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. These are the ten best land-creature supports in Magic: The Gathering! There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. There are four cards that explicitly turn creatures into lands. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! So there are cards that turn lands into creatures, but what cards turn creatures into lands? Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. It comes back to your hand if the land dies just like the other Genjus, which is always good. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. For a single mana, this enchantment lets you play a land whenever an opponent does. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. There are certainly some massive differences in power level for animate cards, especially between colors like blue and green, but I think thats perfectly fine and intended. However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. Last Stand deals damage to target creature equal to the number of Mountains you control. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. Both of these enchantment-based animate land cards are very underwhelming. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. Check out my old column, Generally Speaking, at CommanderCast.com. Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". Otherwise, put it into your hand. This isnt too special, especially when you consider what else you can do with that mana in green, but its that ability in conjunction with the others that makes this such a powerful value-oriented enchantment. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. Its still a land. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. Life and Limb will turn Saprolings into Forests. Theyre still lands. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. So there are cards that turn lands into creatures, but what cards turn creatures into lands? Our Privacy Policy. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. 3. Corrupted Zendikon is a 2-mana enchantment that makes a 3/3 out of a land. Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Those lands become 4/4 Elemental creatures with trample. You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. 2023 Wizards. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. You may put a permanent card from among the milled cards into your hand. Ruinous Path is just a worse Hero's Downfall. Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Its ultimate isnt the land-animating bomb youd hope for, but it gives you plenty of card draw throughout the game. You may play an additional land on each of your turns. I wish it were a creature until your next turn because that would actually protect it, but red is naturally the aggressive color anyway. Have you found success with it in Commander, or is it just a sub-strategy of landfall decks? Or, is there any wacky combo that can do it? (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander. Flooded Woodlands ( 4 ) I enjoy Nissa, Vital Force quite a bit. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. Its cheap and effective, and it sticks around. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! Advocate's so darn versatile you can play him in almost any green deck. City of Brass is a classicMagic card that has been reprinted multiple times over the years. It also has the replicate keyword. You lose life equal to its mana value. Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. Sorry about any spelling mistakes, I'm typing on a phone most of the time. Koth of the Hammer blows other cards out of the water. Its still a land. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Animate land cards are any card, permanent or not, that can turn lands into creatures. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. 8: You get an emblem with Lands you control have indestructible. Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. : The 10 Best Cards From Metal Raiders. Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. You know, for inquiring minds and all that. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Im just not into these when I could play a 3-mana 4/2 instead. Some effects permanently turn them into land-creatures. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. I thnk that would be a good green removal spell. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. It also gives haste and trample, which is often what decides if these kinds of cards good or bad.
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mtg cards that turn lands into forests
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