me2 incinerate heavy or blast

See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Cookie Notice Your projectiles inflict more damage. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. and our This strat applies to anyone else who also has pull, throw, or shockwave. Anybody know how many planets are in the game? Dont forget her passive either which gives substantial health and damage buffs to the whole squad. Area concussive shot slays unarmored husks. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. In the late game, Mordin build will already have all the skills he needs. Incinerate is a Power in Mass Effect 2 . Most of the tactical options offered by the cloak work fine at a low rank. Headshots are usually easy to achieve. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. Assault rifles are a good choice if you want to avoid getting too close to your targets. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Mass Effect Wiki is a FANDOM Games Community. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. 2023 GAMESPOT, A FANDOM COMPANY. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. Engineers are the . However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Increase impact radius by 2 meters. However, they are mostly effective against armors. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). That's useful. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Besides, area throw won't do anything to 3 shielded Geth. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. For more information, please see our Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. Ammo Training: Cryo, Disruptor. Heavy incinerate. " I always do wide defense stripping powers (incinerate, overload, reave). One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. "~ Yasso. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Great at dealing with collectors and mops the floor with blood pack. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Alternative to the tempest, however, has smaller multipliers against shields and barriers. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. Frozen enemies falling over normally fall slowly and predictably. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Full details on all possible Romances. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Earth is burning. These weapons are very important for Mordin's build. Pistols are more effective against armored enemies than against enemies with shields or barriers. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Either way, both SMGs would be a good choice for a side weapon. You're browsing the GameFAQs Message Boards as a guest. On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. Just make sure that there is adequate cover to get behind before attempting this. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. Archived post. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. This section will cover what weapons you should equip for Mordin to maximize his damage. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Find in guide . Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Probably one of the strongest Heavy Pistols. personally heavy incernate, i dont have alot of problems with husks. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. Has the highest base damage. Damage is dealt instantly (i.e. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs.

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me2 incinerate heavy or blast